

Click the Export button on the Game Exporter window or the OK button on the FBX Exporter window. Unity makes a key filter, so the amount of keys you export is irrelevant. You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. After setting up the bone structure and the animations (using FK or IK), select all bones and/or IK solvers. By doing this, it enables you to round trip very easily and save loads of time. When using the fbx file, I get them all (and even some doubles).

For some reason, when using the blend file, I only get 1 animation (called ‘Default Take’).

fbx myself, rather than dropping the blend file into my assets. NOTE: The FBX format is currently a very popular way of importing and exporting. Hmm, I’m also trying to import my animations into Unity, and it seems to work better when I export to. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. For the animation cycles, follow the same procedure as described above. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file)
